


#Deadshot injustice 2 series
The EX version has a long series of shots that pushes your opponent back on block and hit.27f low shot that is mainly used for its EX version.The EX version of this has more duration and push back.You could also do a gimmick by doing b1 db2 which will push your opponent back a little if they were expecting the overhead attack from b12.Wrist cannon will also work for anti airs but more on reaction.When you think the opponent is going to jump throw one of these out and it will catch them on there way down.Unfortunately it's a high so it's main use is for anti airing.24f series of gun shots that push your opponent back.The EX version of these shoot off 3 more shots at the same range making it a good anti air or a "get away from me" type move.It's better to use these for building meter than the wrist cannon due to these being mids.5 of these shots on block build a bar and 19 shots build 4.THESE SHOTS ON BLOCK BUILD HELLA METER.There is also a close shot and a far shot.
#Deadshot injustice 2 full
Good from full screen which keeps the opponent in check from dashing or moving forward.10f mid shot that is -18 to -20 on block.Slow recovery and it leaves you in the air for too long.Good against some characters who have air dashes and dive kicks but other than that I wouldn't use it.The EX version shoots of 2 more fast projectiles that may hit your opponent if they are just crouch walking up.The hit advantage is long enough to where the second shot becomes a mid.If you hit the opponent with one of these shots, they have to block the next bf1 if you shoot one.11f high projectile that is deadshot's main zoning tool.Pretty useless as ji1 dominates this string in every way.It has a 5 frame start up, has a very good hit box, and is active for a solid amount of time.This is Deadshot's go to jump attack for every situation.Not much use too this unless you're in the corner for a combo ender. Poor speed on the armor so use it precisely.


